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Virtual goods: Duping the masses?
I attended the Virtual Goods Summit on Friday and walked away struggling to figure what topics might be interesting to write about. My net takeaway is that not much has changed in the year that I've been writing about social gaming and virtual goods, with the exception of two facts:  ...
The Goods May Be Virtual, but the Profit Is Real
The Goods May Be Virtual, but the Profit Is Real
nytimes.com — Sara Merrill of Parsonfield, Me., with her cat, Demon Baby, bought for the game Pet Society.... (more) The Goods May Be Virtual, but the Profit Is Real
Arrington vs. Shukla: Virtual Goods Controversy (video)
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Arrington vs. Shukla: Virtual Goods Controversy (video)
youtube.com — TechCrunch's Michael Arrington challenges the ethics of virtual goods offer providers and game publishers. At the end... of the last panel for the Virtual Goods... (more) Arrington vs. Shukla: Virtual Goods Controversy (video)
The $7 Billion Asian Virtual Goods Market, in PowerPoint
insidesocialgames.com — We’re at the Virtual Goods Summit in San Francisco, where +8* analyst Benjamin Joffe recently gave a... great presentation on virtual goods in Asian markets. In his 127-slide deck, he breaks down revenue among leading market leaders in China, Korea and ... (more) The $7 Billion Asian Virtual Goods Market, in PowerPoint
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Farmville "cheats" cash from users; Facebook "scam" strategy guide
IT Blogwatch's blog — ... of the "offer" providers are purposely or inadvertently running Ponzi schemes. ... Facebook publishes a very clear set of advertising guidelines, but that doesn't mean that advertisers will actually follow them. ... Isn't the onus really on them to protect their users (whom I would argue are either too naïve or just plain stupid to know better) from these types of things? If you want to be the meeting place and voice of the people, you have to protect the people from ne'er-do-wells. more But Anu Shukla's anonymous minions fight back : Because our own Anu Shukla represented ...

MySpace changes terms of use to combat app scams
Webware.com — ... In the wake of a firestorm over just how much of social-gaming companies' profits can be attributed to potentially scammy offers and incentives, News Corp.'s MySpace has taken a stand (and, it could be said, taken advantage of the PR opportunity) by coming out vocally against them. ...

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Buying Virtual Goods That Also Do Good
bits.blogs.nytimes.com 10/21/2009 — When players of FarmVille, an online game from Zynga, buy virtual sweet potato seeds, they send real money to charities.
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venturebeat.com 10/16/2009 — Apple told its developers today that it will allow the purchase of virtual goods in its free apps on the iPhone and iPod Touch. That’s a big deal that could open the floodgates for the virtual goods model in Apple’s platform. App makers ...
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bits.blogs.nytimes.com 11/4/2009 — Two online payment start-ups, Zong and Obopay, now let people use their cellphone number, linked to a credit card, to pay for virtual goods online.
Using a Cellphone Number to Pay for Virtual Goods
bits.blogs.nytimes.com 10/29/2009 — Two online payment start-ups, Zong and Obopay, now let people use their cellphone number, linked to a credit card, to pay for virtual goods online.