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US Patent & Trademark Office: United States Patent Application
User saved-data storage means S19 stores user saved-data which is generated as a result of a game play performed by a user. Digest saved-data storage means S48 stores a plurality of pieces of digest saved-data which are previously generated so as to be associated with predetermined scenes, ...
Apple patent application shows iSight behind notebook screen
arstechnica.com — A recently-published Apple patent application for a camera located behind a display could mean you'll finally be able to look straight at the person you're talking to over the Internet. Read More... (more) Apple patent application shows iSight behind notebook screen
US Patent & Trademark Office - United States Patent Application
appft1.uspto.gov — A portable device may include a camera to capture a picture or a video, object recognition logic to identify a target object within the picture or the video captured by the camera, and output a first string corresponding to the identified target ... (more) US Patent & Trademark Office - United States Patent ...
Accelerometer-Based Controller : United States Patent Application
appft1.uspto.gov — Acceleration data which is output from an acceleration sensor is obtained. A rotation motion of an input device around a predetermined direction as a rotation axis is determined by comparing a start point in a two-dimensional coordinate system which ... (more) Accelerometer-Based Controller : United States Patent ...
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Nintendo "Kind Code" Patent Reveals Potentially Paradigm Shift in Design [Kind Code]
Kotaku — ... make the leap from narrative fun, to something more open-ended and free range, the first real sandbox video game. Imagine being able to play a game with all of the benefits of characters, story and goals, but without having to spend 10 to 20 hours of your life to enjoy doing so. Of course, that's the best case scenario. The worst, is that this turns gaming into an interactive cut-scene, removing all of pleasure of achievement from gaming and instead turning it into a glorified demo. Kind Code [US Patent Office, via ...

Nintendo "Kind Code" Patent Reveals Potential Paradigm Shift in Design [Kind Code]
Kotaku — ... make the leap from narrative fun, to something more open-ended and free range, the first real sandbox video game. Imagine being able to play a game with all of the benefits of characters, story and goals, but without having to spend 10 to 20 hours of your life to enjoy doing so. Of course, that's the best case scenario. The worst, is that this turns gaming into an interactive cut-scene, removing all of pleasure of achievement from gaming and instead turning it into a glorified demo. Kind Code [US Patent Office, via ...

Nintendo Patent Reveals Potential Paradigm Shift in Design [Kind Code]
Kotaku — ... make the leap from narrative fun, to something more open-ended and free range, the first real sandbox video game. Imagine being able to play a game with all of the benefits of characters, story and goals, but without having to spend 10 to 20 hours of your life to enjoy doing so. Of course, that's the best case scenario. The worst, is that this turns gaming into an interactive cut-scene, removing all of pleasure of achievement from gaming and instead turning it into a glorified demo. Kind Code [US Patent Office, via ...

New patent describes Miyamoto-developed hint system
Joystiq [Nintendo] — Filed under: News While the language used in patents is miles above our heads, we feel obligated to try to report on it, because it's apparently Miyamoto's design, and it's potentially quite cool. If we understand correctly, Miyamoto has invented a system that allows players of vastly different skill levels to play adventure games like Zelda, with the ability to skip or receive hints at difficult areas. ...

Nintendo Patent Balances Game Difficulty
Edge Online - Interactive Entertainment Today — A new patent filed by Nintendo details a system that would give gamers the option of letting the computer take over for difficult sections of a game in real time. According to the filing (which lists Nintendo's Shigeru Miyamoto as the inventor), when gamers attempt to perform particular actions in the game, a hint message appears that gives access to what is essentially an in-game cutscene that would show how to progress past a certain area. But gamers who want to play the game in full don't have to take the hints. The impetus behind the system is to make gamers of all skill levels happy. It would prevent more casual players who find a game too time consuming or difficult from losing interest in a game, while also allowing more skilled gamers (or those simply with ...

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