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Nintendo: 99% of 2008 industry growth is all us
Nintendo: 99% of 2008 industry growth is all us
In this tough economy, it's nice to see that gaming has been relatively untouched, saved for all of those layoffs. Despite the weak economy, people are still buying games. Why? Well, if you ask Nintendo, it's all because of them. Throughout 2008, Nintendo sold 10.17 million units in the U.S. ...
Nintendo brain-trainer 'no better than pencil and paper'
technology.timesonline.co.uk — A 10p pencil is just as good as a 100 Nintendo at stimulating the memory, according to... a study that dismisses the DS Lite's claims to boost the brain. The survey of ten-year-old children found no evidence to support claims in Nintendo's advertising ... (more) Nintendo brain-trainer 'no better than pencil and paper'
Nintendo cuts profit forecast by 33 per cent
business.timesonline.co.uk — Nintendo, the maker of the Wii games console and the favourite safe-haven share on the Tokyo stock... exchange, has stunned the market with a 33 per cent cut to its full-year profit forecasts. Analysts described Nintendo s guidance as a baffling and ... (more) Nintendo cuts profit forecast by 33 per cent
Welcome to Nintendo of America's Media Site
press.nintendo.com — NINTENDO REPORTS THIRD QUARTER FINANCIALS FOR FISCAL YEAR 2009 Global Sales Mark 17% Growth Over Previous Year... Jan. 28, 2009 Despite nearly unprecedented strength of the yen against major foreign currencies, Nintendo Co., Ltd. on Thursday (Japan time) ... (more) Welcome to Nintendo of America's Media Site
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Nintendo games account for almost half of 2008 software sales
Joystiq [Nintendo] — Filed under: NewsIn case you needed it confirmed yet again: Nintendo totally wins at selling stuff. Gamasutra went through the NPD statistics for 2008 software sales with a fine tooth-comb, and discovered that Wii and DS titles formed almost half of all games sold during 2008. Of the 268 million games sold in the U.S. last year, 132 million (49%) were for Nintendo platforms, compared to 86 million (32%) for Sony consoles, and 50 million (19%) for Microsoft. Furthermore, the Wii software tie-in ratio isn't looking too ...

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