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Kotaku: Hey Blizzard, What's It Like To Make Non-WarCraft Games? [PC]
Inside Mac Games: Blizzard's Dustin Browder Discusses StarCraft II
| RT @gamasutra The Design of #StarCraft II http://bit.ly/28GIWt feverishly waiting as original StarCraft took over my life back in the day 17 days ago |
| O Design de Starcraft II http://bit.ly/lUsDe 11/6/2009 |
| Про дизайн Второго Старого http://bit.ly/lUsDe блин. хочу. 10/30/2009 |
Hey Blizzard, What's It Like To Make Non-WarCraft Games? [PC]
Kotaku —
... of still working on the title. "So, I think it's just that these games are taking longer to make than we'd like," he adds. The WarCraft team is working from an established toolset, so they are able to release expansion in a timely manner. "Certainly, we're hoping, as we're developing this new engine [for StarCraft II], that once we get to that point, we'll be able to maintain a higher rate of speed than we have in the past, but I think up until now it's just the way it's worked out. The Design of StarCraft II [Gamasutra] Send an email to the author of this post at ...
Blizzard's Dustin Browder Discusses StarCraft II
Inside Mac Games —
... [in single-player], we would ultimately lose a lot of gameplay. We've got a lot of tools that we're going to use -- our challenge mode, like our tutorials, like our improved score screen and improved replay screens -- all to try to help players make that transition from solo play to multiplayer so they can acquire the right skills, instead of leaning on something that never really worked with to begin with. Visit the page listed below for the full article. Gamasutra: StarCraft II Q&A; Blizzard Entertainment StarCraft II: ...




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