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Features - The Design of StarCraft II
Features - The Design of StarCraft II
Dustin Browder's game development career stretches back more than 15 years, to when he worked at Activision on games like MechWarrior 2: Mercenaries , then moved to Westwood Pacific (eventually merged into Electronic Arts Los Angeles) to work for six years on numerous real-time strategy games, ...
DJ Hero preorders augur weak sales - Analyst  -  News at GameSpot
DJ Hero preorders augur weak sales - Analyst - News at GameSpot
uk.gamespot.com — Beyond Call of Duty: Modern Warfare 2, arguably Activision Blizzard's biggest release for the holiday quarter would... have been Blizzard Entertainment's Starcraft II. However, in the lead-up to Starcraft II's eventual delay into 2010, analysts and ... (more) DJ Hero preorders augur weak sales - Analyst - News at ...
NetEase, Activision caught up in China turf war
reuters.com — * China regulator says game's new version lacks approval * Observers say move the result of apparent... govt turf war * NetEase shares lose 2.4 pct, Activision sheds 4.3 pct * Move underscores risks to China Internet firms (Adds comments, background) By ... (more) NetEase, Activision caught up in China turf war
DJ Hero hit by low pre
DJ Hero hit by low pre
t3.com — DJ Hero hit by low pre-order sales woe Activision's fun turntable game hasn't attracted many pre-orders, according... to analysts DJ Hero doesn't go on sale until the 30th of October, but already it's being hit with poor sales expectations. In fact, ... (more) DJ Hero hit by low pre
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Hey Blizzard, What's It Like To Make Non-WarCraft Games? [PC]
Kotaku — ... of still working on the title. "So, I think it's just that these games are taking longer to make than we'd like," he adds. The WarCraft team is working from an established toolset, so they are able to release expansion in a timely manner. "Certainly, we're hoping, as we're developing this new engine [for StarCraft II], that once we get to that point, we'll be able to maintain a higher rate of speed than we have in the past, but I think up until now it's just the way it's worked out. The Design of StarCraft II [Gamasutra] Send an email to the author of this post at ...

Blizzard's Dustin Browder Discusses StarCraft II
Inside Mac Games — ... [in single-player], we would ultimately lose a lot of gameplay. We've got a lot of tools that we're going to use -- our challenge mode, like our tutorials, like our improved score screen and improved replay screens -- all to try to help players make that transition from solo play to multiplayer so they can acquire the right skills, instead of leaning on something that never really worked with to begin with. Visit the page listed below for the full article. Gamasutra: StarCraft II Q&A; Blizzard Entertainment StarCraft II: ...

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