Coda 1.6 released, offers plug-in support
The Unofficial Apple Weblog (TUAW) —
... Coda 1.6 introduces a plug-in architecture that extends Coda's already pretty robust text-editing functionality. With Coda Plug-in Creator, even users who aren't familiar with Cocoa can create plugins, which follow a similar format to TextMate's command bundles. The plug-in functionality mirrors that of up-and-comer ...
Coda 1.6
Daring Fireball —
... in the latest version of Panic’s “one-window web development” tool, but the biggest, by far, is the new plugin interface. In addition to an API for compiled Cocoa plugins, Coda 1.6 also allows you to build text manipulating plugins from shell script languages like Perl, Python, and Ruby, and includes a very nifty Coda Plugin Creator tool for packaging scripts into the proper bundle format. Much like with TextMate bundles, multiple scripts can be packaged together into a single Coda plugin (and, in fact, Coda supports TextMate-compatible environment variables ...
Nueva versión de Coda con Plug-ins
ThinkWasabi —
... Coda tiene muchos usuarios, me consta. Quizá ahora la gente se anime a crear plugins a todo trapo y veamos crecer la aplicación como debería haber hecho en los últimos meses (meses en los que nada se supo de su desarrollo ni se hizo nada). Si esto lo hubieran lanzado al principio, otro gallo nos hubiera cantado. Hala, a seguir codeando… ...
Coda Adds Plugins to The ‘All in One Window’ Web Development Tool
Webmonkey —
... The new version opens up Coda with support for plugins. Using plug-ins, you can script Coda and extend its functionality using a variety of common languages, like Perl, Python, and Ruby. The new Coda Developer Zone offers the Coda Plug-In Creator tool plus samples and source code to help you get started creating plug-ins. ...
Coda 1.6 Plug-ins
stevenf.com —
... Coda plug-ins can be written natively in Cocoa, or you can use our Coda Plug-In Creator application to turn a shell script (or Ruby, Perl, etc. script) into a plug-in. Both methods are explained in detail on our developer site ...
Coda 1.6 Sports Scriptable Plug-ins Interface
TheAppleBlog —
... , “smart” spell checking (so that the editor only cares about your words and not your code) and the ability to find and open files with speed and ease, the real fun comes with Coda’s new found support for plug-ins. Users of BBEdit/TextWrangler, TextMate and a host of other OS X editors can attest to the power of plug-ins. They can speed up coding dramatically and let you accomplish some tasks that would be impossible by hand. ...
Coda 1.6 arrives with plug-ins, spellchecking, and more
Infinite Loop —
... update came with Subversion support and a few other nice features, but the 1.6 release is no less impressive. The big news is obviously the plug-in feature, which allows users to extend Coda's functionality in a variety of ways. Anyone who's comfortable with Cocoa can write Coda plug-ins in Objective-C, but Panic has also created a Plug-in Creator to help those less familiar with Cocoa take advantage of Coda's plug-in capabilities. The plug-in tool allows scripts to be written in Ruby, Perl, and a variety of other languages, and lets users configure a variety of plug-in ...


